Seeker Abilities and Spells (Illusionist):

Modification-Point Cost: 2

Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.

 

Prerequisites:

Seeker Abilities: "Magical Prowess".

 

%Roll: Elemental Magician Abilities and Spells: 13

01-25:   Conversation Piece    (Spell) (M.P.C.: 2)
26-50:   Familiar, Lesser         (Spell) (M.P.C.: 4)

51-75:   Illusions: %Roll: Illusion types:

                              01-25:   Illusion (Minor)               (Spell) (M.P.C.: 2)

                              26-50:   Illusionary Currency: %Roll: Illusionary Currency types:

                                                                                   01:     Black-Gold  (Spell) (M.P.C.: 8)

                                                                                02-20:   Bronze         (Spell) (M.P.C.: 2)

                                                                                21-75:   Copper         (Spell) (M.P.C.: 2)

                                                                                76-87:   Electrum       (Spell) (M.P.C.: 2)

                                                                                88-95:   Silver            (Spell) (M.P.C.: 2)

                                                                                96-98:   White-Gold  (Spell) (M.P.C.: 4)

                                                                                99-00:   Yellow-Gold (Spell) (M.P.C.: 6)

 

                              51-75:   Illusionary Companion   (Spell) (M.P.C.: 2)

                              76-00:   Illusionary Touch            (Spell) (M.P.C.: 4)

 

76-00:   Peripheral Decepton   (Spell) (M.P.C.: 4)

 

 

Conversation Piece (Seeker Ability (levels 0 - 5th) Return to top

 

Causes the distinct sounds of talking, singing, shouting, etc.

 

Modification-Point Cost (M.P.C.) -: 2

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. See: "Spell-Points to Cast".

Ability Preparation:

N/A (this is a spell).

Area of Effect:

Even though these sounds come from a single space, they can be heard 2 spaces (10') out in all directions (+1 space further out per level of the caster).

 

Example:
At level #0: Audible sounds will be heard 2 spaces (10') from the casting-point (or "Range") of the spell.

 

At level #1: Audible sounds will be heard 3 spaces (15') from the casting-point (or "Range") of the spell.

 

At level #2: Audible sounds will be heard 4 spaces (20') from the casting-point (or "Range") of the spell.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 hour (720 turns) x the level of the caster.

Effect Time:

Instant.

Explanation:

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When this spell is cast, choose the spot on which this spell will be linked to, or spellbound, by touching it.

 

Once this is done, you will choose the sounds of talking, singing, shouting, a warning given, etc., whether close by, or through a door or wall (the way a sound is heard will be strictly stated by the caster as the casting of this spell).

 

You can only make a sound you know personally.

Example: If you can speak the language of an ogre, you can cause the sound of ogres speaking. If you can speak wolf, you can create the howling or snarling of a wolf. This goes for any sound you with to make (you must have created such a sound before (i.e., shut a door broke a window, the scooting of furniture, etc.).

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

None.

Special:

None.

Spell Preparation:

See: "Explanation" - Read the "Example".

Spell-points to Cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

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Familiar (Lesser) (Seeker Ability (levels 0 - 5th) Return to top

 

Familiar created from solely illusion.

 

Modification-Point Cost (M.P.C.) -: 4

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

Not applicable.

Avoidance-Roll:

To create this familiar, the caster must make a successful avoidance-roll vs. “Intelligence”. (luck can be used to succeed, but it will be forever lost).

 

1. If you are disturbed verbally, nothing will happen.

2. If you are touched lightly, in a non-intrusive way,

    nothing will happen.

 

3. If you are struck, or hit by something that causes

    no damage, you must make a successful

    Avoidance-Roll vs. "Mental-Attack" in order to

    continue the casting.

 

4. If you are struck by something that causes damage,

    or that moves you in a way in which you are tumbled,

    rolled, knocked over, or grappled with, you must make

    a successful "Mental-Strength" Check

    (Mental-Strength = your % chance) each time, in

    order to continue the casting of this spell.

Casting Time:

72 hours. The caster cannot be interupted during the casting time, or this spell will fail, and the 2 spell-points expended to cast it will be lost forever.

 

See: the notes 1-4 in "Avoidance-Roll" and "Explanation".

Damage:

None.

Duration:

Permanent. The familiar will become a lifelong companion and trusted ally of the caster.

Effect Time:

Instant.

Explanation:

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When this spell is cast the Illusionist will create a Familiar from the essence of illusion itself, forming and bringing it into reality before him or her, serving as a permanent companion for the remainder of the caster’s life.

 

The Illusion Familiar will obey the caster's every command without question.

 

Lesser Familiar will appear as anything the caster wishes (no larger than the caster, and not less than 1/4 the caster's size.

 

It can communicate verbally and mentally with the caster (verbally with others if the caster wills it to be so).

 

The caster can also perform the following, using his or her familiar:

1: See through the eyes of your Lesser Familiar. Range: 2 spaces (10').

           Special: Range of Vision will increase at a rate

                        of +2 spaces per 10 points of Vision above 5.

 

2: Hear through your Lesser Familiar. Range: 2 spaces (10').

           Special: Range of hearing will increase at a rate

                        of +1 spaces per 10 points of Hearing

                        above 5.

 

3: Casting: spells through your Familiar at a cost of x3 the normal

                    amount of spell-points expended.

 

Note:

There will be a 90% chance that this spell will be successful (a roll of 11-99). If unsuccessful, the 2 spell-points expended to cast this spell will be forfeit willingly by the illusionist forever (this is the risk the illusionist freely takes).

Hand Movement:

Two hands.

See: "Spell Preparation".

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

If the caster dies, the Illusion Familiar will be free to roam upon the plane in which it was brought into (thus it becomes an independant form of life. It may also return back to its place of origin (the Dimension of Illusion).

 

If brought back to life, the Illusionist will not have any control over his or her once familiar, however, the Familiar may return to serve the caster. This would be entirely up to how the familiar was treated by the caster, and would be to the discretion of the G.M.

Range:

Caster. This spell originates within the space the caster is currently kneeling within.

Resting Time:

24 hours, during which time the caster will be stricken with spell exhaustion, having the following penalties:

 

1/2 movement (rounded down).

Defense: -30

Offense: -30

 

Spells cannot be cast during the "Resting Time".

Special:

You can create multiple familiars, yet only one at a time. Remember that each time you create a familiar, you will permanently lose spell-points (as normal).

Spell Preparation:

None, yet the caster must not be disturbed in ANY way, or the spell will fail.

Spell-points to Cast:

2

 

1.The caster will lose 2 spell-points permanently for casting this spell.

2.These points are not forced from the caster, but are given freely.

3.These spell-points will NEVER regenerate.

Susceptibilities:

None.

Value:

8,000 white-gold

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Illusion (Minor) (Seeker Ability (levels 0 - 5th) Return to top

 

A simple illusion.

 

Modification-Point Cost (M.P.C.) -: 2

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

This illusion can be no larger than half the size of the caster casting it.

Avoidance-Roll:

None. One would have to touch this illusion to know it is not real, and not physical.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 5 levels advanced).

Effect Time:

Instant.

Explanation:

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When this spell is cast, the Illusionist will depict what it will look like. This illusion can be any shape and size (within the boundaries of the "Area of Effect".).

 

Those who see this illusion will not know it is illusion by merely seeing it, unless it is outlandish in its appearance.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

The reactions of every NPC will be entirely up to the discretion of the G.M.

Range:

4 Spaces (20).

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to Cast:

2

Susceptibilities:

Any creature that is hallucinating will think this illusion is real.

Value:

2,000 white-gold

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Illusionary Currency (Black-Gold) (Seeker Spell (levels 0 - 5th) Return to top

 

Create the illusion of one black-gold piece.

 

Modification-Point Cost (M.P.C.) -: 8

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

N/A

Avoidance-Roll:

Pit your Intelligence vs. the Intelligence of the one who recieves it (race to 3).

 

If you are successful, the one who receives this coin will think it real. If you are unsuccessful, the one receiving this coin will discover it is not genuine.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Bring into visual being the appearance of a single black-gold piece. This coin will not only look real, but it will feel as real as the coin it should be.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only (this coin will appear in the caster's hand).

Resting Time:

None.

Special:

If the caster willingly, permanently, gives up 1 spell-point, this coin will become real. However, to do this, the caster must follow the path of Animationist.

 

Note:

Something cannot be created out of nothing, and so the reagent to acomplish making this coin real must be something physical, like a carved wooden coin. It can even be a piece of ice. It only needs be similar in volume. . . it matters not.

Spell Preparation:

See the note in "Special" (above).

Spell-points to Cast:

4

 

Spell-Points will not begin to regenerate until the "Duration" of this spell has ended.

Susceptibilities:

This spell will automatically work if the Illusionist's intelligence is 30+ points above the one receiving this illusionary coin.

Value:

16,000 white-gold

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Illusionary Currency (Bronze) (Seeker Spell (levels 0 - 5th) Return to top

 

Create the illusion of one bronze piece.

 

Modification-Point Cost (M.P.C.) -: 2

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

N/A

Avoidance-Roll:

Pit your Intelligence vs. the Intelligence of the one who recieves it (race to 3).

 

If you are successful, the one who receives this coin will think it real. If you are unsuccessful, the one receiving this coin will discover it is not genuine.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Bring into visual being the appearance of a single bronze piece. This coin will not only look real, but it will feel as real as the coin it should be.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only (this coin will appear in the caster's hand).

Resting Time:

None.

Special:

If the caster willingly, permanently, gives up 1 spell-point, this coin will become real. However, to do this, the caster must follow the path of Animationist.

 

Note:

Something cannot be created out of nothing, and so the reagent to acomplish making this coin real must be something physical, like a carved wooden coin. It can even be a piece of ice. It only needs be similar in volume. . . it matters not.

Spell Preparation:

See the note in "Special" (above).

Spell-points to Cast:

2

 

Spell-Points will not begin to regenerate until the "Duration" of this spell has ended.

Susceptibilities:

This spell will automatically work if the Illusionist's intelligence is 30+ points above the one receiving this illusionary coin.

Value:

50 white-gold

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Illusionary Currency (Copper) (Seeker Spell (levels 0 - 5th) Return to top

 

Create the illusion of one copper piece.

 

Modification-Point Cost (M.P.C.) -: 2

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

N/A

Avoidance-Roll:

Pit your Intelligence vs. the Intelligence of the one who recieves it (race to 3).

 

If you are successful, the one who receives this coin will think it real. If you are unsuccessful, the one receiving this coin will discover it is not genuine.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Bring into visual being the appearance of a single copper piece. This coin will not only look real, but it will feel as real as the coin it should be.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only (this coin will appear in the caster's hand).

Resting Time:

None.

Special:

If the caster willingly, permanently, gives up 1 spell-point, this coin will become real. However, to do this, the caster must follow the path of Animationist.

 

Note:

Something cannot be created out of nothing, and so the reagent to acomplish making this coin real must be something physical, like a carved wooden coin. It can even be a piece of ice. It only needs be similar in volume. . . it matters not.

Spell Preparation:

See the note in "Special" (above).

Spell-points to Cast:

2

 

Spell-Points will not begin to regenerate until the "Duration" of this spell has ended.

Susceptibilities:

This spell will automatically work if the Illusionist's intelligence is 30+ points above the one receiving this illusionary coin.

Value:

1 white-gold

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Illusionary Currency (Electrum) (Seeker Spell (levels 0 - 5th) Return to top

 

Create the illusion of one electrum piece.

 

Modification-Point Cost (M.P.C.) -: 2

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

N/A

Avoidance-Roll:

Pit your Intelligence vs. the Intelligence of the one who recieves it (race to 3).

 

If you are successful, the one who receives this coin will think it real. If you are unsuccessful, the one receiving this coin will discover it is not genuine.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Bring into visual being the appearance of a single electrum piece. This coin will not only look real, but it will feel as real as the coin it should be.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only (this coin will appear in the caster's hand).

Resting Time:

None.

Special:

If the caster willingly, permanently, gives up 1 spell-point, this coin will become real. However, to do this, the caster must follow the path of Animationist.

 

Note:

Something cannot be created out of nothing, and so the reagent to acomplish making this coin real must be something physical, like a carved wooden coin. It can even be a piece of ice. It only needs be similar in volume. . . it matters not.

Spell Preparation:

See the note in "Special" (above).

Spell-points to Cast:

2

 

Spell-Points will not begin to regenerate until the "Duration" of this spell has ended.

Susceptibilities:

This spell will automatically work if the Illusionist's intelligence is 30+ points above the one receiving this illusionary coin.

Value:

600 white-gold

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Illusionary Currency (Silver) (Seeker Spell (levels 0 - 5th) Return to top

 

Create the illusion of one silver piece.

 

Modification-Point Cost (M.P.C.) -: 2

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

N/A

Avoidance-Roll:

Pit your Intelligence vs. the Intelligence of the one who recieves it (race to 3).

 

If you are successful, the one who receives this coin will think it real. If you are unsuccessful, the one receiving this coin will discover it is not genuine.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Bring into visual being the appearance of a single silver piece. This coin will not only look real, but it will feel as real as the coin it should be.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only (this coin will appear in the caster's hand).

Resting Time:

None.

Special:

If the caster willingly, permanently, gives up 1 spell-point, this coin will become real. However, to do this, the caster must follow the path of Animationist.

 

Note:

Something cannot be created out of nothing, and so the reagent to acomplish making this coin real must be something physical, like a carved wooden coin. It can even be a piece of ice. It only needs be similar in volume. . . it matters not.

Spell Preparation:

See the note in "Special" (above).

Spell-points to Cast:

2

 

Spell-Points will not begin to regenerate until the "Duration" of this spell has ended.

Susceptibilities:

This spell will automatically work if the Illusionist's intelligence is 30+ points above the one receiving this illusionary coin.

Value:

300 white-gold

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Illusionary Currency (White-Gold) (Seeker Spell (levels 0 - 5th) Return to top

 

Create the illusion of one white-gold piece.

 

Modification-Point Cost (M.P.C.) -: 4

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

N/A

Avoidance-Roll:

Pit your Intelligence vs. the Intelligence of the one who recieves it (race to 3).

 

If you are successful, the one who receives this coin will think it real. If you are unsuccessful, the one receiving this coin will discover it is not genuine.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Bring into visual being the appearance of a single white-gold piece. This coin will not only look real, but it will feel as real as the coin it should be.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only (this coin will appear in the caster's hand).

Resting Time:

None.

Special:

If the caster willingly, permanently, gives up 1 spell-point, this coin will become real. However, to do this, the caster must follow the path of Animationist.

 

Note:

Something cannot be created out of nothing, and so the reagent to acomplish making this coin real must be something physical, like a carved wooden coin. It can even be a piece of ice. It only needs be similar in volume. . . it matters not.

Spell Preparation:

See the note in "Special" (above).

Spell-points to Cast:

2

 

Spell-Points will not begin to regenerate until the "Duration" of this spell has ended.

Susceptibilities:

This spell will automatically work if the Illusionist's intelligence is 30+ points above the one receiving this illusionary coin.

Value:

4,000 white-gold

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Illusionary Currency (Yellow-Gold) (Seeker Spell (levels 0 - 5th) Return to top

 

Create the illusion of one white-gold piece.

 

Modification-Point Cost (M.P.C.) -: 6

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

N/A

Avoidance-Roll:

Pit your Intelligence vs. the Intelligence of the one who recieves it (race to 3).

 

If you are successful, the one who receives this coin will think it real. If you are unsuccessful, the one receiving this coin will discover it is not genuine.

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Bring into visual being the appearance of a single yellow-gold piece. This coin will not only look real, but it will feel as real as the coin it should be.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only (this coin will appear in the caster's hand).

Resting Time:

None.

Special:

If the caster willingly, permanently, gives up 1 spell-point, this coin will become real. However, to do this, the caster must follow the path of Animationist.

 

Note:

Something cannot be created out of nothing, and so the reagent to acomplish making this coin real must be something physical, like a carved wooden coin. It can even be a piece of ice. It only needs be similar in volume. . . it matters not.

Spell Preparation:

See the note in "Special" (above).

Spell-points to Cast:

3

 

Spell-Points will not begin to regenerate until the "Duration" of this spell has ended.

Susceptibilities:

This spell will automatically work if the Illusionist's intelligence is 30+ points above the one receiving this illusionary coin.

Value:

8,000 white-gold

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Illusionary Companion (Seeker Ability (levels 0 - 5th) Return to top

 

A simple illusion.

 

Modification-Point Cost (M.P.C.) -: 2

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

This illusion can be no larger than half the size of the caster casting it.

Avoidance-Roll:

None. One would have to touch this illusion to know it is not real, and not physical.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 hour (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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This illusion will created the appearance of you having another person with you. This person will act the way the caster desires, but must be stated so at the casting of the spell.

 

This illusinary person can talk, laugh, cry, etc., just as a real person can. It is not physical.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

The reactions of every NPC toward this illusion will be entirely up to the discretion of the G.M.

Range:

3 Spaces (15).

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to Cast:

2

 

Spell-points for casting this spell do not begin to regenerate until this spell is no longer in effect.

Susceptibilities:

None.

Value:

800 white-gold

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Illusionary Touch (Seeker Ability (levels 0 - 5th) Return to top

 

Can feel this illusion, as if it were real.

 

Modification-Point Cost (M.P.C.) -: 4

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

An illusion you have created (which cannot be larger than your natural self).

 

Special:

This spell can be up to x2 the caster's size if 10 spell-points are added into the casting.

Avoidance-Roll:

None.

Casting Time:

3 turn (15 seconds).

Damage:

None. This aspect of illusion cannot harm another.

Duration:

1 hour (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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Empower an illusion of your own making to actually have feel to it (as if it's normal).

 

This aspect of illusion cannot aid another in carrying, lifting, or holding another. It is merely meant for causing others to believe the illusion already in place is real.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

The reactions of every NPC toward the added aspect this illusion gives will be entirely up to the discretion of the G.M.

Range:

3 Spaces (15).

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to Cast:

2

 

Spell-points for casting this spell do not begin to regenerate until this spell is no longer in effect.

Susceptibilities:

None.

Value:

1,200 white-gold

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Peripheral Deception (Seeker Ability (levels 0 - 5th) Return to top

 

Cause the target of this spell to see things in his or her peripheral sight.

 

Modification-Point Cost (M.P.C.) -: 4

Prerequisites ---------------------------- : Illusionist

Ability-points to invoke:

N/A. This is a spell. See: "Spell-Points to Cast:".

Ability Preparation:

N/A. This is a spell. See: "Spell Preparation:".

Area of Effect:

1 targeted creature (+1 creature per 10 levels advanced).

Avoidance-Roll:

None. See: "Note:" in the "Explanation:" of this spell.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1-D4 turns (5-20 seconds) (+1-D4 turns per 7 levels advanced).

Effect Time:

Instant.

Explanation:

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Cause fleeting shadows, or unidentifiable movements wthin the peripheral sight of the targeted.

 

Whether the target of this spell chooses to react to this spell's affect willl be strictly up to the discretion of the G.M.

 

Note:

Non-sentient creatures will be much more likely to react to this spell's affect, due to their low intelligence, thus an avoidance-roll vs. "Magic" will be rolled in order for it to ignore the Illusionist's spell affect.

Hand Movement:

One hand.

Healing:

None.

Immunities:

Creatures which do not use physical sight to locate a target are not effected.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 Space (5') per 3 points of the caster Vision.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to Cast:

2 (+2 per creature the caster is attempting to effect above 1).

Susceptibilities:

None.

Value:

4,000 white-gold

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